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Is there any way to control the opacity of an object itself?
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  • cathyy
  • Posted: 14 September 2010 11:00 PM
  • Total Posts: 3
  • Joined: 25 February 2009 11:21 AM

Like the title says. I need to control the opacity of several hundred objects. However the only way I know of controlling opacity is through the shader. It simply doesn’t make sense to make several hundred shaders. :(



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you can override the opacity using the Matte Opacity, which is a rollout in the attributes editor in standard shaders like Lambert etc.
You could make a ramp texture, remove all the colors except one (make it a shade of gray), and them pipe that into the Matte Opacity texture channel of all your shaders. I suppose you could pipe it into the transparency channel too.
I’m a maya newbe, so I am just thinking out loud here, not sure if there are problems with this technique. I would be interesting to hear if there is an object based opacity controller, like there is in max.

Author: Diatom

Replied: 26 September 2010 08:07 AM  
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do you need to see them wink out one after the other, or all together?

Each object has a visibility channel, but that only gives you on or off.

what do you need it to do?



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