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Move pivot to origin for multiple objects
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  • Total Posts: 1
  • Joined: 31 October 2008 12:31 AM

Haven’t been using maya for long so need a little help.

Say I have objects dotted about the scene and I need them all to pivot off the origin.

Is there a quick way to perform this ?

Thanks.



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  • Location: Orange County, California
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Combine the polys, and go to modify>center pivot.



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  • Ryan_Bown
  • Posted: 17 February 2009 01:50 AM

Step 1: select object.
Step 2: press “e”
Step 3: Press “insert”
Step 4: move pivot point to center. Note: snap to grid on, makes it easy
Step 5: repeat steps 1-4 for each object.
Step 6: select all objects and press “Ctrl + g” that groups them all together
Step 7: Press “e” to bring up rotating tool again, it should be in the origin.
Step 8: set key frame in animation by pressing “s” in the control box
Step 9: rotate on desired axis
Step 10: set another key frame by pressing “s” in the control box



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