I am currently computing a lot of ambient occlusions and I have to play around with normals quite a bit. If anyone has turned on the normals in the display menu you will
have often seen that they are really long and can get really confusing. I was wondering does anyone know how to change this? If there is no way would it be possible
to write a .mel script that altered this? A few changes I would suggest is to shorten the normals (possibly make a variable slider with this) and a graphical marker to
show when the normal is originating from a face rather then just passing through it and originating from another face. Does anyone have ideas?
Replies: 1
You can modify the size of de displayed normals with a slider that is in the menu Display_Polygons_NormalSize