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Hi-
I’ve encountered this strange and frustrating texturing problem in Maya 2009. As a very simple test, I tried applying a planar map to the top face of this cube and got this weird pattern. When I render out the frame, the checkerboard texture isn’t showing up correctly.
Is this perhaps a video card issue?
This is somewhat time-sensitive, so any help would be greatly appreciated!
Thanks!
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Can you post an image showing the problem?
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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