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Where are the Mental Images Production Shaders?
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  • Location: San Jose, CA
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I’ve Got a Chance to test the new May 2009 and It’s Rendering Features.....I’ve Didin’t Find the mip Production shaders and The Render Proxies.........any one can Tell me??



Arch . Tay A. Othman
Architect & 3D Artist..

Autodesk Certified LOVER.
For Maya , Max , Toxik , Revit , Autocad & Image Modeler

Coming Soon .... Combustion and Flame

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  • smyszko
  • Posted: 11 October 2008 11:36 PM

Looks like the production shaders are hidden by default. There’s an option var to re-enable them, though I haven’t tested whether they work properly once enabled. Enter the command below into the MEL command line at the bottom of the UI, hit return, restart Maya and you should find the mip_* shaders now show up in hypershade. Options are saved in your preferences so you should only need to do it once.

optionVar -iv “MIP_SHD_EXPOSE” 1;

There’s a section in the docs on proxies. You should find it here:

User Guide > Rendering and Render Setup > Rendering > mental ray for Maya rendering > Managing your scenes using render proxies



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  • wesm
  • Posted: 17 October 2008 10:31 AM

Hi,

Thanks for the mel command to show these shaders. I have activated them in the hypershade, but now I get errors that the xmp files can’t be found. Of course, this doesn’t stop them from working, but are there supposed to be icons associated with these shaders?

thanks,

wes



Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog

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The Mel Command Doesn’t Work For Me it Gives me Syntax error...I’m Not Good at Mel…

any chance to enable them....Till now they aren’t supported??? Maya 2009 is a Disappointment.

Render Passes are Bad....You have to stuck with some shaders.....and No chance to Object ID…



Arch . Tay A. Othman
Architect & 3D Artist..

Autodesk Certified LOVER.
For Maya , Max , Toxik , Revit , Autocad & Image Modeler

Coming Soon .... Combustion and Flame

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  • wesm
  • Posted: 17 October 2008 01:46 PM

Tay A. Othman 17 October 2008 02:51 PM

The Mel Command Doesn’t Work For Me it Gives me Syntax error...I’m Not Good at Mel…

any chance to enable them....Till now they aren’t supported??? Maya 2009 is a Disappointment.

Render Passes are Bad....You have to stuck with some shaders.....and No chance to Object ID…

It’s probably something simple. Syntax errors usually are. Just double check and make sure it’s written exactly as above. Make sure you have the spaces between flags, quotes and a semi-colon at the end.

If you can’t get it to work, open the script editor and load this script. You can do this by cntrl+o or go to file/load script in the script editor.  Then,place the cursor after the mel command and hit the enter key on the numeric keypad on your keyboard to run the script. It must be the enter key on the numeric keypad of the keyboard or it won’t run.

Hope this helps!

Wes



Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog

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Thanks Wesm...Your Script Worked Properly....!!

I’ve Relized that these Shaders Till Now Are not Supported.....They are introduced a Year Ago in Max/Design 2009…

Thanks again ...



Arch . Tay A. Othman
Architect & 3D Artist..

Autodesk Certified LOVER.
For Maya , Max , Toxik , Revit , Autocad & Image Modeler

Coming Soon .... Combustion and Flame

Replies: 0
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Thank you, Wes, for the script.
The production shaders are shown in the hypershade, however, when I create the mip_cameramap node, maya crashs right away.
Has anyone experienced on this before? I am on XP 64-bit with Maya 2009.

wesm 17 October 2008 04:46 PM
Tay A. Othman 17 October 2008 02:51 PM
The Mel Command Doesn’t Work For Me it Gives me Syntax error...I’m Not Good at Mel…

any chance to enable them....Till now they aren’t supported??? Maya 2009 is a Disappointment.

Render Passes are Bad....You have to stuck with some shaders.....and No chance to Object ID…

It’s probably something simple. Syntax errors usually are. Just double check and make sure it’s written exactly as above. Make sure you have the spaces between flags, quotes and a semi-colon at the end.

If you can’t get it to work, open the script editor and load this script. You can do this by cntrl+o or go to file/load script in the script editor.  Then,place the cursor after the mel command and hit the enter key on the numeric keypad on your keyboard to run the script. It must be the enter key on the numeric keypad of the keyboard or it won’t run.

Hope this helps!

Wes



Replies: 0
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It’s solved. I did a clean reinstall and now now crash when creating mip_cameramap node.

jasonhuang1115 07 November 2008 08:38 PM
Thank you, Wes, for the script.
The production shaders are shown in the hypershade, however, when I create the mip_cameramap node, maya crashs right away.


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  • pixteur
  • Posted: 29 June 2010 03:44 AM

The mel command above is wrong, here is the correct mel:

optionVar -sv “MIP_SHD_EXPOSE” 1;



Replies: 1
/userdata/avatar/5e2c402t2.jpg

thank you for the ‘correct’ version, but the thread is going on 2 years old…

Author: n8skow

Replied: 29 June 2010 09:34 AM