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Ever since I have gotten Maya (It has been about a year now). When I try and use UV texture Editor it crashes Maya, sometimes instantly, other times after only a couple minutes.. It is extremely frustrating because, as a recent graduate I am trying to work on my portfolio..
If anyone has had this problem, I have searched the Internetz and I seem the be the ONLY person in the world with this problem.
Here is my Info
Processor: 2.66 GHz Intel Core 2 Duo
Memory: 4 GB 1067 MHz DDR3
OS: Mac OS X (v. 10.6.8)
Video Card Information:
Video Card #1
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3448
gMux Version: 1.8.8
Displays:
Color LCD:
Resolution: 1344 x 840
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
Video Card #2
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3448
gMux Version: 1.8.8
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
What I have tried that hasn’t worked:
1: Using Maya while my Macbook Pro runs on “Higher Performance”
2: Erasing the Polygons History before UV mapping it.
Any help would be tremendous,
Thank you
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