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Maya on OSX 10.6.3
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  • n8skow
  • Posted: 08 April 2010 09:41 AM
  • Location: Topeka, Kansas
  • Total Posts: 4635
  • Joined: 07 August 2007 09:34 PM

Important notice for Autodesk® Maya® 2010 software, and prior version, users on Apple® Mac OS® X 10.6.3 operating system.

Please be aware that in Autodesk testing of Maya 2010 and certain prior releases with the recently announced Mac OS X 10.6.3 operating system, Autodesk discovered a compatibility issue.

The issue: A buffer is not preserved, so the viewport or other windows in Maya 2010 or prior releases will flicker with any interaction.

If you upgrade to Mac OS X 10.6.3, you may encounter this issue. At this time, Autodesk recommends that Maya 2010 and prior release customers do not upgrade to the Mac OS X 10.6.3. The Autodesk and Apple teams are working to resolve this issue and will notify Maya 2010 and prior release customers once the issue has been resolved.

For Maya 2010 and prior release customers that have installed Mac OS X 10.6.3, Autodesk has a proposed workaround in place.

The workaround is as follows:

* Once Maya has been launched, do not launch any additional applications as this may trigger the issue.
* If the problem does occur, restart the Maya software and this should resolve the issue.
* If the problem persists, revert to Apple® Mac OS® X 10.6.2 operating system.

Note: As of this time, the announced Autodesk® Maya® 2011 software is not qualified to run on Mac OS X 10.6.3. Please consult the qualification charts for more information.

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13583898



n8skow [FA]

Replies: 1
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What is the status of the resolution to this issue? It has been a bit of a hindrance in the production of my short animated film.

Author: rgunzer

Replied: 17 April 2010 12:19 PM  
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  • tigakub
  • Posted: 18 April 2010 08:21 AM

Apple seems to have released an update to 10.6.3.

http://support.apple.com/kb/DL1017

If you’re reluctant to upgrade, I’ve found that using OpenGL Profiler to start Maya 2010 with a custom pixel format enabled works.

Start OpenGL Profiler. Add Maya 2010 to the Application list at the top. If it’s already there, make sure that it’s highlighted by clicking it. Open the Launch Settings section and check Use custom pixel format, and then click Edit. Click Attributes at the bottom to slide out the attributes list (if it isn’t already open), and double click the following attributes.

kCGLPFABackingStore
kCGLPFADoubleBuffer
kCGLPFAMultiScreen

Set the value of each of these to 1. Then launch Maya by clicking the Launch button in Profiler’s main window.



Replies: 0
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  • _mg_
  • Posted: 29 May 2010 03:06 AM

Hi,

Any further news? i tried the apple updater and briefly got Maya’s graph editor to draw correctly in a floating window. I can’t repeat this behaviour unfortunately.

mg



Replies: 0
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  • _mg_
  • Posted: 21 June 2010 02:23 AM

@ tigakub - thanks that worked a treat!

@ all others, OS 10.6.4 fixes this problem now, without recourse to OpenGL profiler.

CHeers



Replies: 0