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Maya seems to be broken for large polygon meshes, and large scenes (ie architectural size).
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  • Total Posts: 11
  • Joined: 29 May 2010 12:25 PM

Maya seems to be broken for large polygon meshes, and large scenes ie architectural size.



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  • n8skow
  • Posted: 24 November 2010 07:44 AM

Could you go into a bit more detail with the issue your having?
Not much to go on here…



n8skow [FA]

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Hello mate.

Ok yeah a bit more detail would help, but it sounds like when you import a mesh it looks like it dissapears in the distance maybe…

This can be fixed easily by selecting the camera that is used, EG: perspective cam in the outlinr or whatever camera you viewing through and then go to the attributes of the camera by pressing Ctrl+A. Then in the attributes under Camera Attributes youll see “Far clip Plane” put in a number like 999999999999 as many as you can then hit enter and this will extend the view in the view plane to pretty much infinity and you should see your whole model again:) maybe just zoom out a bit.

Cheers



3D animation, VFX and comp Generalist
Nothing is impossible:)
now… how do I do this:)

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