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I wouldn’t think so, from the official Maya 2010 brochure:
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Augmented Rendering Power
With five additional mental ray for Maya batch rendering nodes, each Maya seat now enables artists to use other networked computers to render their sequences faster. The Backburner network render queue manager is included to help those with smaller rendering pipelines manage the process; larger facilities can integrate the additional mental ray for Maya nodes with their existing render management software.
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So I think that’s pretty clear that Backburner isn’t necessary...but then again it wouldn’t be the first time Marketing and Engineering had differing takes on reality. ;-)
What I want is a document detailing HOW you are supposed to “integrate the additional mental ray for Maya nodes with their existing render management software”. That’s sorely missing.
Are we supposed to invoke mayabatch.exe, render.exe, or what?
Are we supposed to invoke it just once one one machine and give it the range of frames to render, along with a list of nodes to use (and if we do not does it use maya.rayhosts?) If so how do we control the breakdown of frame “chunks”?
Are we supposed to invoke it on many nodes, and the license manager is smart enough to see that the same shot is being rendered in different sequences on different nodes, an therefore count against the 5 instead of the 1?
I can’t find *any* documentation on this…
Ryan
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