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Model not showing in viewport after import of 3DS file
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  • Total Posts: 5
  • Joined: 07 April 2011 11:08 AM

Ok, I probably changed a setting in Maya 2010 and did not know the bigger implications.  Does anyone know how to reset maya’s viewport settings back to a normal state??  If I have to re-do any of my two plug-ins, that is ok.  Last time I messed with maya it was version 5.

I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job’s 3D IDE).

I can view any maya (mb, ma) files with no problem.  But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.

The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.

Can someone help out the very lost noobie??

Tony



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Does your model show up in the Outliner?



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)

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  • n8skow
  • Posted: 29 April 2011 10:58 AM

As Valen said, does the model show up in the Hypergraph or outliner?

It’s possible the model is just at a vastly different scale (which is likely since it’s coming from another package), and you need to adjust the camera clipping plane to see it.



n8skow [FA]

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