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Render global presets won't load in script
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  • Total Posts: 1
  • Joined: 09 June 2007 07:24 PM

Im using a mel script to automate basic scene parameters. For some reason though, after I run a setAttr on defaultRenderGlobals.currentRenderer, I cant apply a loaded preset until after I manually open the renderGlobals and select one of the mentalray tabs. Im running “loadNodePresets “basicSet";" as the last line of my scene builder script. What is the proper way to load the preset without manually opening the renderGlobals window?

thanks



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  • THNKR
  • Posted: 28 April 2011 06:03 AM

Here’s something that might work for you http://forums.cgsociety.org/archive/index.php/t-389471.html



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