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Hi Doug,
The reason I referenced the other form is because of the skill set of the people who populate it. This is a generalist form, mostly populated by artists who may or may not know what a transformation matrix is ... except maybe a famous movie franchise tie-in. (That’s not a slam against anyone, its just outside the normal scope of knowledge for most)
To visually see how everything exists in Maya:
• Click Window -> Hypergraph:Connections.
• Select the nodes you want to examine, then select Graph -> Input and Output Connections.
• Clicking on these nodes will expose the values in the Channel Box editor (right side-bar, main render window). Clicking the connecting lines demonstrate how Maya handles the connections between them.
vvv Everything below this line is guesswork, it has been a decade sense I worked with matrix’s, so take it with a grain of salt. vvv
Now that you can see the data, you just need to convert your row-major (X,Y,Z,T) format into a 4x4 matrix.
(X,Y,Z,T)
(m0, m1, m2) : +X axis, left vector
(m4, m5, m6) : +Y axis, up vector
(m8, m9, m10) : +Z axis, forward vector
Author: Avotas
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