The Area http://area.autodesk.com/forum/ The Area en Copyright 2013 2013-05-22T06:22:57+02:00 How to open a Maya 2014 scene in Maya 2013? http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/how-to-open-a-maya-2014-scene-in-maya-2013/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/how-to-open-a-maya-2014-scene-in-maya-2013/page-last/#When:09:08:08Z I have a Maya 2014 scene with objects and animations ready and want to open it in Maya 2013. But 2013 doesn't seem to take the file or the exported fbx. How do I do it? :) 2013-05-22T09:08:08+02:00 Maya 2014 Scene Loading Error http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/maya-2014-scene-loading-error/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/maya-2014-scene-loading-error/page-last/#When:04:14:44Z Hi, I am unable to load certain saved scenes on Maya 2014. Here is the error. file -f -options "v=0;" -esn false -typ "mayaBinary" -o "D:/Year 12/Multi/MiuraMk2_02.mb";addRecentFile("D:/Year 12/Multi/MiuraMk2_02.mb", "mayaBinary") requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOutputPass" -nodeType "mentalrayRenderPass" -nodeType "mentalrayUserBuffer" -nodeType "mentalraySubdivApprox" -nodeType "mentalrayCurveApprox" -nodeType "mentalraySurfaceApprox" -nodeType "mentalrayDisplaceApprox" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mentalrayShader" -nodeType "mentalrayUserData" -nodeType "mentalrayText" -nodeType "mentalrayTessellation" -nodeType "mentalrayPhenomenon" -nodeType "mentalrayLightProfile" -nodeType "mentalrayVertexColors" -nodeType "mentalrayIblShape" -nodeType "mapVizShape" -nodeType "mentalrayCCMeshProxy" -nodeType "cylindricalLightLocator" -nodeType "discLightLocator" -nodeType "rectangularLightLocator" -nodeType "sphericalLightLocator" -nodeType "abcimport" -nodeType "mia_physicalsun" -nodeType "mia_physicalsky" -nodeType "mia_material" -nodeType "mia_material_x" -nodeType "mia_roundcorners" -nodeType "mia_exposure_simple" -nodeType "mia_portal_light" -nodeType "mia_light_surface" -nodeType "mia_exposure_photographic" -nodeType "mia_exposure_photographic_rev" -nodeType "mia_lens_bokeh" -nodeType "mia_envblur" -nodeType "mia_ciesky" -nodeType "mia_photometric_light" -nodeType "mib_texture_vector" -nodeType "mib_texture_remap" -nodeType "mib_texture_rotate" -nodeType "mib_bump_basis" -nodeType "mib_bump_map" -nodeType "mib_passthrough_bump_map" -nodeType "mib_bump_map2" -nodeType "mib_lookup_spherical" -nodeType "mib_lookup_cube1" -nodeType "mib_lookup_cube6" -nodeType "mib_lookup_background" -nodeType "mib_lookup_cylindrical" -nodeType "mib_texture_lookup" -nodeType "mib_texture_lookup2" -nodeType "mib_texture_filter_lookup" -nodeType "mib_texture_checkerboard" -nodeType "mib_texture_polkadot" -nodeType "mib_texture_polkasphere" -nodeType "mib_texture_turbulence" -nodeType "mib_texture_wave" -nodeType "mib_reflect" -nodeType "mib_refract" -nodeType "mib_transparency" -nodeType "mib_continue" -nodeType "mib_opacity" -nodeType "mib_twosided" -nodeType "mib_refraction_index" -nodeType "mib_dielectric" -nodeType "mib_ray_marcher" -nodeType "mib_illum_lambert" -nodeType "mib_illum_phong" -nodeType "mib_illum_ward" -nodeType "mib_illum_ward_deriv" -nodeType "mib_illum_blinn" -nodeType "mib_illum_cooktorr" -nodeType "mib_illum_hair" -nodeType "mib_volume" -nodeType "mib_color_alpha" -nodeType "mib_color_average" -nodeType "mib_color_intensity" -nodeType "mib_color_interpolate" -nodeType "mib_color_mix" -nodeType "mib_color_spread" -nodeType "mib_geo_cube" -nodeType "mib_geo_torus" -nodeType "mib_geo_sphere" -nodeType "mib_geo_cone" -nodeType "mib_geo_cylinder" -nodeType "mib_geo_square" -nodeType "mib_geo_instance" -nodeType "mib_geo_instance_mlist" -nodeType "mib_geo_add_uv_texsurf" -nodeType "mib_photon_basic" -nodeType "mib_light_infinite" -nodeType "mib_light_point" -nodeType "mib_light_spot" -nodeType "mib_light_photometric" -nodeType "mib_cie_d" -nodeType "mib_blackbody" -nodeType "mib_shadow_transparency" -nodeType "mib_lens_stencil" -nodeType "mib_lens_clamp" -nodeType "mib_lightmap_write" -nodeType "mib_lightmap_sample" -nodeType "mib_amb_occlusion" -nodeType "mib_fast_occlusion" -nodeType "mib_map_get_scalar" -nodeType "mib_map_get_integer" -nodeType "mib_map_get_vector" -nodeType "mib_map_get_color" -nodeType "mib_map_get_transform" -nodeType "mib_map_get_scalar_array" -nodeType "mib_map_get_integer_array" -nodeType "mib_fg_occlusion" -nodeType "mib_bent_normal_env" -nodeType "mib_glossy_reflection" -nodeType "mib_glossy_refraction" -nodeType "builtin_bsdf_architectural" -nodeType "builtin_bsdf_architectural_comp" -nodeType "builtin_bsdf_carpaint" -nodeType "builtin_bsdf_ashikhmin" -nodeType "builtin_bsdf_lambert" -nodeType "builtin_bsdf_mirror" -nodeType "builtin_bsdf_phong" -nodeType "contour_store_function" -nodeType "contour_store_function_simple" -nodeType "contour_contrast_function_levels" -nodeType "contour_contrast_function_simple" -nodeType "contour_shader_simple" -nodeType "contour_shader_silhouette" -nodeType "contour_shader_maxcolor" -nodeType "contour_shader_curvature" -nodeType "contour_shader_factorcolor" -nodeType "contour_shader_depthfade" -nodeType "contour_shader_framefade" -nodeType "contour_shader_layerthinner" -nodeType "contour_shader_widthfromcolor" -nodeType "contour_shader_widthfromlightdir" -nodeType "contour_shader_widthfromlight" -nodeType "contour_shader_combi" -nodeType "contour_only" -nodeType "contour_composite" -nodeType "contour_ps" -nodeType "mi_metallic_paint" -nodeType "mi_metallic_paint_x" -nodeType "mi_bump_flakes" -nodeType "mi_car_paint_phen" -nodeType "mi_metallic_paint_output_mixer" -nodeType "mi_car_paint_phen_x" -nodeType "physical_lens_dof" -nodeType "physical_light" -nodeType "dgs_material" -nodeType "dgs_material_photon" -nodeType "dielectric_material" -nodeType "dielectric_material_photon" -nodeType "oversampling_lens" -nodeType "path_material" -nodeType "parti_volume" -nodeType "parti_volume_photon" -nodeType "transmat" -nodeType "transmat_photon" -nodeType "mip_rayswitch" -nodeType "mip_rayswitch_advanced" -nodeType "mip_rayswitch_environment" -nodeType "mip_card_opacity" -nodeType "mip_motionblur" -nodeType "mip_motion_vector" -nodeType "mip_matteshadow" -nodeType "mip_cameramap" -nodeType "mip_mirrorball" -nodeType "mip_grayball" -nodeType "mip_gamma_gain" -nodeType "mip_render_subset" -nodeType "mip_matteshadow_mtl" -nodeType "mip_binaryproxy" -nodeType "mip_rayswitch_stage" -nodeType "mip_fgshooter" -nodeType "mib_ptex_lookup" -nodeType "misss_physical" -nodeType "misss_physical_phen" -nodeType "misss_fast_shader" -nodeType "misss_fast_shader_x" -nodeType "misss_fast_shader2" -nodeType "misss_fast_shader2_x" -nodeType "misss_skin_specular" -nodeType "misss_lightmap_write" -nodeType "misss_lambert_gamma" -nodeType "misss_call_shader" -nodeType "misss_set_normal" -nodeType "misss_fast_lmap_maya" -nodeType "misss_fast_simple_maya" -nodeType "misss_fast_skin_maya" -nodeType "misss_fast_skin_phen" -nodeType "misss_fast_skin_phen_d" -nodeType "misss_mia_skin2_phen" -nodeType "misss_mia_skin2_phen_d" -nodeType "misss_lightmap_phen" -nodeType "misss_mia_skin2_surface_phen" -nodeType "surfaceSampler" -nodeType "mib_data_bool" -nodeType "mib_data_int" -nodeType "mib_data_scalar" -nodeType "mib_data_vector" -nodeType "mib_data_color" -nodeType "mib_data_string" -nodeType "mib_data_texture" -nodeType "mib_data_shader" -nodeType "mib_data_bool_array" -nodeType "mib_data_int_array" -nodeType "mib_data_scalar_array" -nodeType "mib_data_vector_array" -nodeType "mib_data_color_array" -nodeType "mib_data_string_array" -nodeType "mib_data_texture_array" -nodeType "mib_data_shader_array" -nodeType "mib_data_get_bool" -nodeType "mib_data_get_int" -nodeType "mib_data_get_scalar" -nodeType "mib_data_get_vector" -nodeType "mib_data_get_color" -nodeType "mib_data_get_string" -nodeType "mib_data_get_texture" -nodeType "mib_data_get_shader" -nodeType "mib_data_get_shader_bool" -nodeType "mib_data_get_shader_int" -nodeType "mib_data_get_shader_scalar" -nodeType "mib_data_get_shader_vector" -nodeType "mib_data_get_shader_color" -nodeType "user_ibl_env" -nodeType "user_ibl_rect" -nodeType "mia_material_x_passes" -nodeType "mi_metallic_paint_x_passes" -nodeType "mi_car_paint_phen_x_passes" -nodeType "misss_fast_shader_x_passes" -dataType "byteArray" "Mayatomr" "2014.0 - 3.11.1.4 "; // File read in 0 seconds. 2013-05-22T04:14:44+02:00 Incompatibility with same version in different machines http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/incompatibility-with-same-version-in-different-machines/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/incompatibility-with-same-version-in-different-machines/page-last/#When:23:33:18Z Hi all, I'm in a weird situation and maybe you can help me to solve it. I got Maya 2013 student version and installed it in my laptop and my desktop. However, my files behave different in each machine. Actually, the files works properly in my laptop, but when it is transferred for my desktop, I just lost some features of my files. For example, I created a simple wooden model and rigged it. The rig works perfectly in my laptop, but in my desktop the rig lose some movements, especially in the root controller, screwing up my IK handle for the legs. Any clue how can I fix it? Thanking you in advance! 2013-05-21T23:33:18+02:00 fcheck sizing issues http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/fcheck-sizing-issues/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/fcheck-sizing-issues/page-last/#When:20:31:18Z I'm having trouble with my image resolution in fcheck for Mac. When i open the image in the GUI, it gets scaled to about 1/4 it's actual resolution to fit on the screen, and saves out at that resolution. There is no zoom command that I can see, and the zoom hotkey, numpad 0, is 100% non-functional on all of my keyboards and USB numpads. I tried running fcheck through the terminal and using the -F command to open at full resolution, but I am more or less unfamiliar with terminal commands and couldn't get fcheck to run at all. I navigated to the maya2013 directory and typed fcheck -f {filename} and recieved a "command not found" error. Any suggestions? 2013-05-21T20:31:18+02:00 Issues with z-depth pass http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/issues-with-z-depth-pass/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/issues-with-z-depth-pass/page-last/#When:15:53:22Z I'm running Maya 2013 for Mac, and I'm trying to render out a z-depth pass using mental ray. I've tried various file formats and framebuffer settings, but no matter what I do the Z channel appears blank in fcheck. I've tried rendering to other formats besides IFF, and in all cases the result is an unreadable depth file. I've tried the settings on a new scene with some basic geometry as well, with the same results. I've also tried using a render layer set for Luminance depth, which would be great if it worked on nhair and fur, of which I have plenty. I'll admit I'm still fairly new to Maya and don't understand the ins and outs, so I might need some hand-holding. 2013-05-21T15:53:22+02:00 SLI for Mac http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/sli-for-mac/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/sli-for-mac/page-last/#When:14:45:43Z Does Maya 2013 support SLI for mac? 2013-05-17T14:45:43+02:00 Trouble that needs shooting http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trouble-that-needs-shooting/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trouble-that-needs-shooting/page-last/#When:11:58:33Z Hullo. I'm a student working with the student edition of Maya 2013. I brought a file home from class, opened it up, worked on it for 4-5 hours periodically saving. Finally saved a last time and closed down. Everything appeared to be normal. The next day, Maya would no longer open the file. Any attempt to open the file causes the program to quit without warning. So I opened the copy still on the flash drive which I'd brought home from class. It opend withput problems. Of course it was some 4-5 hours behind the one I'd saved the night before. So I worked on that file for 4-5 hours got it a bit farther along than I'd managed the day before. Along about the final hour I was working on it, the side view panel abruptly hid about half of my wireframe. The side nearest the camera. So I couldn't see what I was doing. I got it to a decent stopping point saved it and closed down. The next day that file crashes Maya as well. Okay. Someone who knows this program tell me: what is going on here? I've got something like 5 more class sessions in which to finish this exercise. I don't have time to hassle with a program that wastes my time and saves unopenable files. Is this a limitation to do with the student version? If I have to go back to the most recent earlier version of this project that I have I'll have lost something like 2.5 weeks work, and if the program is going to continue to disable every file I save in it that isn't going to be any help. Advice? Suggestions? Anything? 2013-05-15T11:58:33+02:00 Painting stripes on a car http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/painting-stripes-on-a-car/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/painting-stripes-on-a-car/page-last/#When:08:50:00Z I have a car model, where several pieces are seperate objects (doors, hood, panels etc) and I want to add stripes to these pieces. Should I use the UV planar mapper (that converts them to 2D) and then import a texture, or is there a way to paint them all at the same time using 3D paint but *not* by hand - i.e. the stripes should naturally be straight, so using hand painting is out of the question. What I would love to do is to use a polygon shape with the shader I want the stripes to be in, position the car "in" it, so that they overlap in 3D space, and then use some form of UV intersect function, to "paint" the selected parts with the shader of the box. What options do I have? Thanks in advance :) 2013-05-12T08:50:00+02:00 Default Lighting and Ray-Trace-Shadows http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/default-lighting-and-ray-trace-shadows/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/default-lighting-and-ray-trace-shadows/page-last/#When:05:37:26Z Hi everybody. I'm currently learning maya and i would like to know if it's possible to render from my FRONT camera with default lighting AND AT THE SAME TIME set the light up so that objects throw shadows on each-other. Ive just tried that by using a simple ambient light and turning ray-trace shadows on and it worked :) but can i also do this with the the default lighting? Thanx ronis 2013-05-11T05:37:26+02:00 Uh, other forums like this one? http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/uh-other-forums-like-this-one/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/uh-other-forums-like-this-one/page-last/#When:13:50:11Z Don't get me wrong, I'm glad that Autodesk provides these forums for its users, but there doesn't seem to be much activity around here. Are there other forums where questions might get answered faster? 2013-05-10T13:50:11+02:00