The Area http://area.autodesk.com/forum/ The Area en Copyright 2013 2013-05-18T07:16:50+02:00 SLI for Mac http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/sli-for-mac/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/sli-for-mac/page-last/#When:14:45:43Z Does Maya 2013 support SLI for mac? 2013-05-17T14:45:43+02:00 Trouble that needs shooting http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trouble-that-needs-shooting/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trouble-that-needs-shooting/page-last/#When:11:58:33Z Hullo. I'm a student working with the student edition of Maya 2013. I brought a file home from class, opened it up, worked on it for 4-5 hours periodically saving. Finally saved a last time and closed down. Everything appeared to be normal. The next day, Maya would no longer open the file. Any attempt to open the file causes the program to quit without warning. So I opened the copy still on the flash drive which I'd brought home from class. It opend withput problems. Of course it was some 4-5 hours behind the one I'd saved the night before. So I worked on that file for 4-5 hours got it a bit farther along than I'd managed the day before. Along about the final hour I was working on it, the side view panel abruptly hid about half of my wireframe. The side nearest the camera. So I couldn't see what I was doing. I got it to a decent stopping point saved it and closed down. The next day that file crashes Maya as well. Okay. Someone who knows this program tell me: what is going on here? I've got something like 5 more class sessions in which to finish this exercise. I don't have time to hassle with a program that wastes my time and saves unopenable files. Is this a limitation to do with the student version? If I have to go back to the most recent earlier version of this project that I have I'll have lost something like 2.5 weeks work, and if the program is going to continue to disable every file I save in it that isn't going to be any help. Advice? Suggestions? Anything? 2013-05-15T11:58:33+02:00 why are spheres pixellated after batch rendering? http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/why-are-spheres-pixellated-after-batch-rendering/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/why-are-spheres-pixellated-after-batch-rendering/page-last/#When:23:55:55Z Hi folks, when I made this experiment, the spheres were round in my view port. After I batchrendered them they were all pixellated. Any suggestions would be welcome. :) 2013-05-13T23:55:55+02:00 Painting stripes on a car http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/painting-stripes-on-a-car/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/painting-stripes-on-a-car/page-last/#When:08:50:00Z I have a car model, where several pieces are seperate objects (doors, hood, panels etc) and I want to add stripes to these pieces. Should I use the UV planar mapper (that converts them to 2D) and then import a texture, or is there a way to paint them all at the same time using 3D paint but *not* by hand - i.e. the stripes should naturally be straight, so using hand painting is out of the question. What I would love to do is to use a polygon shape with the shader I want the stripes to be in, position the car "in" it, so that they overlap in 3D space, and then use some form of UV intersect function, to "paint" the selected parts with the shader of the box. What options do I have? Thanks in advance :) 2013-05-12T08:50:00+02:00 Default Lighting and Ray-Trace-Shadows http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/default-lighting-and-ray-trace-shadows/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/default-lighting-and-ray-trace-shadows/page-last/#When:05:37:26Z Hi everybody. I'm currently learning maya and i would like to know if it's possible to render from my FRONT camera with default lighting AND AT THE SAME TIME set the light up so that objects throw shadows on each-other. Ive just tried that by using a simple ambient light and turning ray-trace shadows on and it worked :) but can i also do this with the the default lighting? Thanx ronis 2013-05-11T05:37:26+02:00 Uh, other forums like this one? http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/uh-other-forums-like-this-one/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/uh-other-forums-like-this-one/page-last/#When:13:50:11Z Don't get me wrong, I'm glad that Autodesk provides these forums for its users, but there doesn't seem to be much activity around here. Are there other forums where questions might get answered faster? 2013-05-10T13:50:11+02:00 Batch rendering stops before the end of the sequence http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/batch-rendering-stops-before-the-end-of-the-sequence/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/batch-rendering-stops-before-the-end-of-the-sequence/page-last/#When:08:32:21Z I'm using Maya Software to batch render a 1-500 frame sequence, but the rendering tends to stop at a random frame with a '\Rendering Completed' message. Sometimes it will reach say, frame 280, other times it will only manage three or four frames. Every time, if I update the start frame in the render settings and resume the batch, it continues to work for a while but then randomly stops again. Here's the last chunk of text from the script editor: [code]// Percentage of rendering done: 98 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 98 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 98 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 98 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 98 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 99 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 99 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 99 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 99 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 99 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Percentage of rendering done: 100 (D:/Work Files/Maya/nmb_whole_0321.iff) // // Rendering PostProcessing. // // Percentage of rendering done: 0 (doing frame 322) // // Rendering Completed. See mayaRenderLog.txt for information. // [/code] In this case, it stopped at frame 322 and went no further! I've used Maya Software a lot in the past and never had this problem before now, but now I've seen it in two completely separate scene files. I have tried deleting my Maya preferences and importing either of the offending scenes into new scene files, but the problem always recurs. The only thing I can think that's different about the current faulty scenes is that they both use depth of field on the camera whereas none of my previous ones have done. Could this be the cause somehow? Has anyone encountered this and does anyone know of a way to resolve it? The batch rendering is no use if it can't be started and left to finish! 2013-05-10T08:32:21+02:00 Timeline/Keyframe issues http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/timelinekeyframe-issues/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/timelinekeyframe-issues/page-last/#When:08:51:35Z I'm working on an animation, and twice now, I have been working in the graph editor, have used the retime tool on some keys, and then for some reason my timeline displays all of the keys in the scene, even when I have nothing selected, and won't show me any new keys created. When I right click on the timeline it still says show active and selected keys only. Also, my outliner isn't updating on what I do and dont have selected. Its very frustrating. The only way I can fix it currently is to close and re-open, but I have a lot of referenced particle assets with expressions, and closing and reopening means fixing all of the expressions by hand. Has anyone ever encountered this, is there a way to reset the timeline to only display keyframe for the selected object? thanks 2013-05-09T08:51:35+02:00 Viewport 2.0 and Quadro problem http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/viewport-20-and-quadro-problem/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/viewport-20-and-quadro-problem/page-last/#When:08:17:55Z I have a Quadro K5000 driver 311.35. I have drawn a bunch of curves while Render mode was set to Viewport 2.0. When I switched to Default Render, many of the CV are at different positions. Is there something I need to set to make sure the display is consistent? And which one is the actual geometry? Thanks. 2013-05-07T08:17:55+02:00 Trax editor issues http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trax-editor-issues/page-last/ http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2013/trax-editor-issues/page-last/#When:01:04:06Z I am having issues with the Trax editor. I am pretty new to Maya and haven't tried lip-sync before so I am uncertain if using the trax editor is the way to go, but either way, I can't delete any audio files from the trax timeline at all. In order to do so I re-open the scene without saving and start again. Any help would be appreciated...or any advice on an alternate and better method would be great too. Thanks, Tim 2013-05-07T01:04:06+02:00