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Viewport 2.0 in Maya 2013
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  • RROCHS
  • Posted: 22 April 2012 04:12 PM
  • Location: Noblesville, Indiana
  • Total Posts: 398
  • Joined: 20 May 2008 04:23 PM

I am very impressed with the new updates to the viewport.  I use MIA_X materials with a gamma node and they work beautifully in Viewport 2.0.  Nice work guys



Replies: 0
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  • Goose
  • Posted: 24 April 2012 04:22 PM

Thanks for the your post...can you tell us if a mia_material glass preset still shows in black?
The gamma nodes showing right is good news.



Replies: 2
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No, now it looks like a Blinn with full transparency and very high specular.

Author: Wolvawab

Replied: 25 April 2012 01:34 AM  
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The answer to your question is yes now instead of a black solid you get a transparent result.  The transparent color is driven by the diffuse and the amount of transparency is driven by the transparency slider not the color.

Author: RROCHS

Replied: 25 April 2012 02:22 PM  
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  • Goose
  • Posted: 25 April 2012 03:00 PM

great,,thanks rrochs.



Replies: 0