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Hello all,
I have a rock model and I’d like to place a worm model I’ve made on the different faces of the rock. The rock itself has many faces and it would be a very painful process to put a worm model on these faces with the different rotations and transforms by hand one by one. I was wondering if anyone knows of a script or even a tool in Maya that can accomplish this without using a brute force method.
-Maybe I can use the paint effects tool and somehow load up my own custom model as a brush model?
-Maybe I can just make a script using the normal of each face to determine the rotation of my worm model for each unique face?
Anyway, any advice would increase my happiness. Thanks!
Regards,
Dan
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Align Tool, Boolean operation
Bad boys - Bad games!
Intel 2x2.67;2gb ram;Nv 8800 GTS 320mb;WinXp sp2
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Thanks for the suggestion. However the align tool only seems to deal with objects in object mode. I want to be able to align one object to different faces of a different object.
(or am I not using the Align Tool properly?)
So I guess a better example would be if I had a very bumpy sphere, how would I put a tree model on each face, where the tree’s rotation is equal to the face’s normal, without having to do it by hand?
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