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Baking?
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  • INOX
  • Posted: 13 May 2008 02:16 PM
  • Total Posts: 8
  • Joined: 31 January 2008 01:55 AM

Freak. I’m such a newb.

After my render troubles here at work, my bosses suggested we look at professional render farms to have this project rendered. We found one that looks good.

They want us to “bake everything--bake all 3D elements” before we submit our files.

I’ve looked in Maya Help and didn’t find what I was looking for.

I could use some direction. What all CAN be baked, and how do I do it? Tuts or tips would be really helpful . . . any help?



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you can bake joints, dynamics ... You can select your entire geometry & then go to EDIT ,under edit select keys & bake simulation dialog box.Inside that dialog box you can go for hierarchy or for selected geometry & all keyable.

By bake option you can remove unwanted nodes from your scene file..



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textures can be baked…
but thats a terrible idea if its for animation thats really dynamic.



Maya :D

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For dynamic animation ex:- you have cloth or hair then you can go for CACHE data.By baking you are not going to lose your animation.



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  • INOX
  • Posted: 15 May 2008 11:56 AM

Thanks, all!



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