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buildDefRig.mel (SuperToon Modeling and Body Rigging) HELP!!
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  • ryanlupo
  • Posted: 05 November 2007 03:51 PM
  • Total Posts: 2
  • Joined: 25 October 2006 06:05 PM

I’ve been going through the SuperToon Modeling and Body Rigging DVD with no problems until I reached the part using buildDefRig.mel.  In the example, the instructor executes the script in 3 parts.  The first 2 work fine, but when I try to execute the final part I get the following message: “Error: No object matches name: group1”.  I tried creating a new file with a simple joint chain and executing the script, but I get the same message.  Does anyone know how I can fix this or if there is an updated version of the script?  Please let me know.

Thanks.



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  • eah23
  • Posted: 07 April 2008 11:41 AM

I had the same problem… I looked at the script and it’s kinda hack. It’s assuming object names like “joint1” and “curve1”, the script creates some things without renaming them or storing them to a list or something. The script’s new nodes are given consecutively higher numbers if you already had objects with those names in the scene, and the script breaks at that point. If you rename things in your scene first, like “ShoulderJoint1” instead of “joint1” then it will work.



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