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Hi,
I’m using the fbx export for my animated character, however once i re-imported into maya the character’s animation dosen’t work and the rig seems to be out of place any suggestion would be helpful.
-Si
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hi,
My character is rigged with FK-IK blend, i have managed to export my character with animation however once the file is opened in 3ds max you see the skeleton animation but the actual character mesh is static and doesn’t seem to be binded. I have baked simulation the rig before export which was suggested to me. I’m using the most recent fbx plugin. any suggestions will be helpful
I need the character exported in FBX so that other artist in my group will be able to use the character in their preferred 3d app (3ds max)
-Si
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