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I set up relative path names for all my texture images, such as:
textures\concrete.tga
That works okay, but when I copy the entire project folder over to a new computer, (textures and all) the relative path changes to a much longer absolute path like: C:\Documents and Settings\Me\Desktop\garage\textures\concrete.tga
Not only that, the absolute path name only applies to the file’s position on the previous computer. So, of course all my materials lose their links to their textures.
What is the proper way to set up a relative path for something? I set the project, but it doesn’t seem to help. Perhaps I’m doing it incorrectly? What am I missing here?
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1. Create project folder structure on computer #1
2. Place all texture files in /sourceimages within current project folder (the /textures folder is for 3D textures)
3. Create shaders and assign textures. Only link to files within the current /sourceimages folder.
4. Move project folder structure to computer #2
5. Set project
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