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MR with FG workflow: bkgnds w/ moving objects?
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  • highpoly
  • Posted: 17 October 2007 05:47 AM
  • Location: Tokyo
  • Total Posts: 6
  • Joined: 16 October 2007 04:40 AM

Anyone know a good FG workflow for scenes with moving characters in a set?  I can only think of 2 ways…

1-render background and character separately, or

2-adjust FG setting to compensate for the movement and render in one very high setting pass with rebuild ON

1. I know how to do a camera animation of the set with a saved FG map and get no flicker, but what settings to use for the character pass? if it were vray, I would use QMC (brute force/no adaptation) on the character and there might be noise, but no flicker. how would i do this in MR?

2. if i try with rebuild ON in one pass for both, i get lots of flicker everywhere. what kind of setting would i need to do it all in one pass? (i know thats a relatively impossible question, but I mean what kind of things need to be on/off, high.low...etc). Anyone ever done this and get a flicker free animation?

related to #2, what is ‘optimize for animations’ in 3.5 and how does it work? anyone successfully used this yet? Do you use with rebuild on or with precomped stored map? i tried it with rebuild on and still got a buttload of flicker…

any help is great. just looking for a basic workflow since i will be doing a lot of this lighting/rendering

thanks…
: )



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