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Anyone know a good FG workflow for scenes with moving characters in a set? I can only think of 2 ways…
1-render background and character separately, or
2-adjust FG setting to compensate for the movement and render in one very high setting pass with rebuild ON
1. I know how to do a camera animation of the set with a saved FG map and get no flicker, but what settings to use for the character pass? if it were vray, I would use QMC (brute force/no adaptation) on the character and there might be noise, but no flicker. how would i do this in MR?
2. if i try with rebuild ON in one pass for both, i get lots of flicker everywhere. what kind of setting would i need to do it all in one pass? (i know thats a relatively impossible question, but I mean what kind of things need to be on/off, high.low...etc). Anyone ever done this and get a flicker free animation?
related to #2, what is ‘optimize for animations’ in 3.5 and how does it work? anyone successfully used this yet? Do you use with rebuild on or with precomped stored map? i tried it with rebuild on and still got a buttload of flicker…
any help is great. just looking for a basic workflow since i will be doing a lot of this lighting/rendering
thanks…
: )
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