|
Hi,
I am coming from XSI ... I am going NUTS in the hypershade. All I am trying to do is mix a lambert with a phong using a black and white image for a matte. In XSI they have a mixer node for this purpose.
Also ... where do I find all the maya presets for metals etc ?
Thanks
Michael
|
|
|
|
Mixing node just blends to items together similar to photoshop layer transparency
What you want to do is connect the lambert and phong into the colorGain, and colorOffset of your images File Texture Node Then you can place the file texture into a layered shader. Hopefully the attached files will help you if my description doesn’t make since
http://www.steve-eisenmann.com
| Attachment
|
|
|
|
|
|
You can find metal presets under the mia_material, otherwise you will have to make some yourself. The preset button is in the material settings.
22in Samsung T220 flatscreen and 17in. Dual Setup
Intel Core 2 Quad Q6700 2.7 Ghz
4gb DDR2
NVIDIA GeForce 8600 GT
Wacom Intuos 3 Tablet and Pen
Windows Vista Home Premium
Maya 2008 Unlimited
Combustion 2008
Photoshop CS4 Extended
Cleaner XL
|
|
|
|
Thanks !!! I hate being new to software =)
Actually I was looking for the mix_8_color node .. found it. Works great. =) Way easier to just mix materials using the weight channel. I’ll post an image later.
|
|
|