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Open GL Shadow problems
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  • mothe
  • Posted: 26 September 2007 09:23 PM
  • Location: Budapest, Hungary
  • Total Posts: 1
  • Joined: 23 August 2006 05:55 AM

OpengGL Shadows make objects blink in High Quality renderer while they work pretty nicely when in the default renderer. Did anyone encounter this and found a solution?



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I did have similar issues using the Hardware Render Buffer in batch mode. I think this has to do with multicore processors. Not sure, but it seems like the video hardware only works correctly with one of the threads.



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