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okay,
so after an hour or so of experimentation, i finally got the info that i wanted that imo should really be better documented!!!
the “natural” axes that both reflect the information in the channel box as well (and therefore) as the graph curves in graph editor are:
TRANSLATION - LOCAL SPACE
and
ROTATION - GIMBAL
and your gimbal rotation gizmo will be aligned to your local transformation axis but only necessarily for your PRIMARY AXIS (determined by your ROTATION ORDER… so for rotation order xyz where Z is your primary axis, that is the rotation axis that will match up with the z axis on the local translate gizmo).
you can check this out by being in a translation or rotation mode that is not the above and then hiliting a channel in the channel box to mmdrag… the manipulator that appears when you hilite a channel will NOT match. it will only match when you switch over to local space for translate and gimbal mode for rotation.
also of note for translate, your LOCAL SPACE axes will be the SAME as WORLD SPACE AXES. the ONLY thing that will change this is if your object becomes a child of another object. THEN, the local space will be the “real space” you are keying and graphing and it will be the space of the parent that is shown in your gizmo.
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everything else - world space or object space are simply user aids. they do not reflect how animation or tranformations are ACTUALLY being recorded.
good to know.
jin
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