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Bullet vs. DMM vs. Physx?
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  • Joined: 10 March 2007 02:30 PM

I’ve been away from dynamics for a few years and am now heading back.  In that time Maya has added DMM, Physx, and now Bullet.  I’m trying to find some high level discussion (not a tutorial) on how these either do the same thing, complement each other, replace each other, or whatever.  And a bit about why you would choose one over the other.  Each seems to be a rigid/soft body system of a slightly different flavor.  Any thoughts on this?  I’d very much like to see blog posting, similar to the one Steve Roselle did on the different FBIK/HIK systems.



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