|
I’ve been away from dynamics for a few years and am now heading back. In that time Maya has added DMM, Physx, and now Bullet. I’m trying to find some high level discussion (not a tutorial) on how these either do the same thing, complement each other, replace each other, or whatever. And a bit about why you would choose one over the other. Each seems to be a rigid/soft body system of a slightly different flavor. Any thoughts on this? I’d very much like to see blog posting, similar to the one Steve Roselle did on the different FBIK/HIK systems.
|
|
|