Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Dynamics / Burn Propagation?
  RSS 2.0 ATOM  

Burn Propagation?
Rate this thread
 
42444
 
Permlink of this thread  
avatar
  • Total Posts: 1
  • Joined: 25 April 2010 01:18 PM

I’ve been playing with the new emission textures and found that I can’t convince any of my object emitters to emit properly from a 2dFluid texture. The connection looks like fluid.outColorR to fluidEmitter.densityEmissionMap

Am I missing something?



Replies: 0