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i am working on a vfx shot where say a cg boulder falls on the roof or the hood of a cg car.so how do i go about it...i mean softbodies..ncloth..what?. how to simulate that realistic crushing of metal effect..any help would be appreciated
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Man of steel 24 December 2011 02:59 AM
i am working on a vfx shot where say a cg boulder falls on the roof or the hood of a cg car.so how do i go about it...i mean softbodies..ncloth..what?. how to simulate that realistic crushing of metal effect..any help would be appreciated
I know 2 ways of doing it.DMM and Ncloth,havent used these methods in a while because i have problems with maya…
For DMM just make the hood a DMM Object and aplayy the UB_Denting Material to it in the DMM Material and ajust the density and Youngs.. or .. how ever you spell it.. and if u dont want the hood to break set the toughness to 0 so it only bends..
With ncloth just make the hood an Ncloth and play around with the resistance was it?.. i dont know but you could keyframe the risistance so that when the boulder hits it it bends it for like 3 to 6 frames then set the resistance to max and itl give it the bending effect. sorry if i didnt help..
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this helps a lot..thanks a ton
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