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Hi,
My shot is an extreme closeup on some transparent blobby particles. The polygon tessellation is not fine enough for me. I read in the docs that I can increase the number of particle samples in the Maya Software renderer. But I need to render in mental ray for performance reasons… Maya Software is way too slow.
So, is there a corresponding way to adjust render tessellation for classic blobby particles under mental ray? nParticle > Convert to Polygon is not an option-- again, for performance reasons.
Thanks in advance,
Aaron Ross
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Just to clarify, I do understand that the particle samples attribute in Maya Software is for antialiasing rather than tessellation. I’m actually interested in seeing if I can increase tessellation to produce smoother blobbies in mental ray.
Thanks
Aaron
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