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Classic cloth?
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  • pen_pen
  • Posted: 27 March 2010 11:29 PM
  • Total Posts: 17
  • Joined: 28 August 2006 11:06 PM

hi everyone,

i have a maya 2010 license and i cant find maya classic cloth
it mentions on the wikipedia page for maya that maya 2010 does contain classic cloth
though, it could be wrong ~ http://en.wikipedia.org/wiki/Autodesk_Maya

i just need to create some fabric from patterns
does anyone know if its included, or how to install it ?
thanks



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  • THNKR
  • Posted: 28 March 2010 09:20 AM

Classic cloth really is no longer included. Wikipedia got that wrong.



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actually the wikipedia article states that it DOES contain classic cloth- so.. i guess its wrong ?

“Maya Classic Cloth
Cloth simulation to automatically simulate clothing and fabrics moving realistically over an animated character. The Maya Cloth toolset has been upgraded in every version of Maya released after Spider-Man 2. Alias worked with Sony Pictures Imageworks to get Maya Cloth up to scratch for that production, and all those changes have been implemented, although the big studios opted to use third party plugins such as Syflex instead of the (relatively) cumbersome Maya Cloth.”

Author: pen_pen

Replied: 28 March 2010 11:56 AM  
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  • THNKR
  • Posted: 28 March 2010 01:34 PM

aaaarghhh.. stupid wikipedia… yes, they have it wrong. Some studios have been able to continue to use it even after it was no longer included. That’s probably where the confusion comes from.



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  • pen_pen
  • Posted: 28 March 2010 03:46 PM

sigh…

thats really sad that they would remove a key feature of maya, so its not possible anymore to build complicated garments, say a shirt with pleats and darts now somehow has to be modelled with polys !?! this blows my mind..



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  • THNKR
  • Posted: 29 March 2010 03:52 AM

I don’t miss it. It’s not as if cloth created such wonderful models. It created pretty awful tris that were terrible for rendering.



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  • tpalamar
  • Posted: 29 March 2010 04:34 AM

You can still create complex garments using nCloth. What is cool about nCloth is that you can employ the same techniques of classic cloth using NURBS, you just convert to poly. Making smaller faces on the nCloth geometry will create pleats and the darting affect. Its also infinitely more stable and faster.



Todd Palamar
http://www.speffects.com

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  • pen_pen
  • Posted: 06 April 2010 06:23 PM

ok,

ive tried Todd palamers nurbs ncloth method.. but its a very slow clunky workaround
you cant really just update a curve slightly and then drop the cloth again, or can you ?
my workflow was to draw curves, create a planar nurbs surface, convert to poly (though its a trim, so.. yuk)
clean up surface, poly model ‘seams’ ie join those panels manually, clean up topology a bit more then make ncloth.. then where you would have ‘started tweaking’ the curves on a panel garment (and have it update the shape, seams and all) with this method its a case of re-doing the whole thing over and over and over again to start getting closer..
i guess ill have to bite the bullet and spend 2k on qualoth to get panels and access to the kind of complicated garments you used to be able to do in maya 3 years ago.. yes its tris- but that by chance happens to be just what im after, the classic cloth solver looks a lot more like actual cloth to me, with all its presets and different simulation model (tri connections as opposed to cross springs) less rubbery, more fabric like, better folds and creases..
theres a reason the big studios are still using it, its not as ‘crap’ as a lot of people immediately write it off as.

one more question though, why is there a mayaClothSolver plugin in the plugins directory in the maya install dir ??

thanks to all for your help on this though
some good suggestions.

cheers



Replies: 0