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I have a simple bowling ball/pins simulation running. However, I’m wanting to be able to turn the information in the scene into an animation loop to be used for a game environment. Whenever I set a key on pin 1, for example, it no longer responds to the simulation, which makes sense, it’s now responding to the key, not the other objects.
But if there a way to get the key-by-key locations of the pins translated into timeline information?
thanks!
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edit-keys-bake simulation
n8skow [FA]
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