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converting dynamics into keys?
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  • faustie
  • Posted: 03 June 2008 10:41 AM
  • Total Posts: 12
  • Joined: 09 January 2008 11:46 PM

I have a simple bowling ball/pins simulation running.  However, I’m wanting to be able to turn the information in the scene into an animation loop to be used for a game environment.  Whenever I set a key on pin 1, for example, it no longer responds to the simulation, which makes sense, it’s now responding to the key, not the other objects. 

But if there a way to get the key-by-key locations of the pins translated into timeline information?
thanks!



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  • n8skow
  • Posted: 04 June 2008 03:05 PM

edit-keys-bake simulation



n8skow [FA]

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