Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Dynamics / Converting nParticles (created from emitters) to polygon meshes?
  RSS 2.0 ATOM  

Converting nParticles (created from emitters) to polygon meshes?
Rate this thread
 
43440
 
Permlink of this thread  
avatar
  • flyx
  • Posted: 20 May 2010 07:43 AM
  • Total Posts: 2
  • Joined: 20 May 2010 02:41 PM

Hi all,

Is this possible?
I have been able to convert normal nParticles (created through Fill Object) to polygons, but it crashes any time I try to do the same with nParticles created from emitters. Does anyone know if this is possible?

Any help would be greatly appreciated!

- Flyx



Replies: 0
avatar

Yes this is totally possible. What are your conversion settings? It could be that you have too many nParticles or your mesh settings are producing a mesh that is too heavy for your system.



Todd Palamar
http://www.speffects.com

Replies: 0
avatar
  • flyx
  • Posted: 23 May 2010 11:34 AM

Thanks for the reply. I’m attempting to use an nParticle emitter to create a waterfall. However, when I convert to polygons, the water starts flowing, then eventually thins out, the framerate starts getting really slow, and the program crashes. It appears that the program is running out of memory. Is this likely? I’m emitting nParticles at a rate of 10 particles per second, so it’s already a really conservative amount of water. I’ve set blob radius to 3.5…

Thanks in advance!



Replies: 0