should help, basically just fill the object with nparticles using the fill object menu item. alter the settings to act like water and drop a rigid body into the sim (have to set the nparticles to self collide and set the RBD object to collidable under the nMesh menu)
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U can check the blogs of Mr Duncan brinsmead surely 100 % u get urs solutions.
He is the god of Maya dynamics
its in the same website just left to the discussion