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Hello Everybody,
I am animating a scene using the Ocean Shader from the Fluid Effects
I am interested in having a LARGE number of objects floating along with the motion of the water. I am using the ‘make boat” and ‘make float” to my objects on the object. it works, they float and rock).
PROBLEM: When I do this, I can’t have the “active rigid body” properties applied to my object so that they can collide and bounce off each other.
So my floating objects intersect each other.
How can I solve this?
I am attaching an inspiration image of what I would like to achieve. It is a river of trash.
Amy suggestion about a different way to approach it?
thanks a lot.
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