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Fluid Incandescence input using pressure?
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  • blutge
  • Posted: 21 September 2011 08:18 PM
  • Total Posts: 1
  • Joined: 12 March 2009 03:02 AM

Hey Guys,
Hope you can help, TOTALLY Stumped here.
Have a cached 3D fluid Container with an emitter; size & resolution (50,50,50)
with Density, Velocity, Temperature, Fuel, all set to dynamic, under the settings for Incandescence, the input is set to “pressure”.

Looks as expected in graphic display, the maya play blast and in the render view window,
BUT when batch rendering locally and on a network it doesn’t work.
The fluid samples the first color in the Incandescence input ramp and that’s it. It stays the same static color through the whole simulation.
Why?
What am I missing, a check box somewhere?
Please any insight on the issue would be greatly appreciated.

PS: this is happening in maya 2011 & 2012

Thank you



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