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Their are several different ways to go about this. The stiffness, damp and drag all play an important part in getting the results you are looking for. I worked on an animation very similar to this one and discovered I needed to create 3 hairsystems some of the smaller filler hairs were set to static mode, The hair along the sides, top and mid back had a high stiff and damp value with less drag. The bangs and long hairs in the back were set to have a little less stiff and damp value with the same drag. You also need to make sure that your collision objects are blocking the wind by default this is turned off.
Author: RROCHS
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