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I have a character with a NURBs hair mesh that needs to be animated. I have created a skeleton for the hair in order to bind a dynamic curve to the hair, but when I animate it, the hair does not stick with the body as it moves. Do I need to parent the hair skeleton to the head joint before applying the dynamic curve to the skeleton? Or is it just simply parenting the entire hair system, hair mesh, and skeleton to the head joint?
Thanks,
Rob
"You know that every time I try to go where I really want to be is already where I am ‘cause I’m already there...”
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You only need to parent the dynamic curve to your hierarchy. It should be the duplicate of your original curve. Basically the the curve that is actually moving in your scene.
Todd Palamar
http://www.speffects.com
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Sorry it took so long to reply. Thank you for the info.
Rob
"You know that every time I try to go where I really want to be is already where I am ‘cause I’m already there...”
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