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Thanks for all the suggestions! With your advice I think I’m starting to get somewhere now with this. Im going to go down the ncloth route for the arrow objects, because as you say the dynamic effects will be quite nice.
I’ve been playing with the paint splash a bit more, using some random shaped collision objects and its improving but I’m still struggling to get a nice organic look. At the moment the splash looks very blobby and uniform, it lacks the subtle streaks and blob size and shape variations of a real paint splatter. I’ve tried tweaking the output mesh setting of the particles including adding some motion streaking but its still not great. Is there anyway of achieving a more organic look?
Ultimately if I can get the effect looking good ill want to create a scene with multiple arrows flying around a composited live action character which then hit these invisible objects and splatter around the environment.
Thanks again for all your help, any further suggestions would be great!
Chris
Author: csg_uk01
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