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how to do animated object in particle instance?
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  • nugas
  • Posted: 11 October 2009 09:08 AM
  • Total Posts: 8
  • Joined: 13 August 2009 01:25 PM

is it possible to do animatied obj in particle instance ?? all particles will have same timing but i want it to be different timings.. kind of offsetting.

i know there is way of duplicating objects in frames but that is not what im looking for.

is MAYA TWENTY TEN (2010) has this capability YET?????
i’m looking for this effect :
http://www.vimeo.com/7012956

thanks
nugas



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  • n8skow
  • Posted: 13 October 2009 07:44 AM

Not sure what your trying to do with particles, but Gary Noden did a tutorial in the June 2008 issue of 3DWorld Magazine on animating a pin matrix toy that should be adaptable to the effect you linked to: http://www.3dworldmag.com/page/3dworld?entry=3d_world_106_s_lead



n8skow [FA]

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  • nugas
  • Posted: 15 October 2009 06:46 AM

thanks for your post.. i looked at your link.. pls look at my link too at vimeo.. i’ven’t got through your post througly but i think it’s easy with one mel script found in highend3d which will allow to “transform” and “rotate” by a texture map .

actually i want to do offset animation for large number of objects through particles.. i’ve been able to do with another method using “animated snapshots” and creating animated shapes with history on (if incase i want to change animation).. then i can offset translation, rotation , scaling or any other deformation too.

but this is very long way and also takes lots of objects creation in memeory. why isn’t it possible with instancing animated objects ?? it doesnt at all support animation per particle basis.

in pflow for max it’s very easy since it supports animation in instances.

thanks
nugas



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