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Hi there,
I want to make a tiny animation of sea water crashing on the beach.
As the water retreats, it would reveal a sand castle (or something else) in the sand.
A second animation will then show the waves crashing on the beach and sandcastle, and then retreat to reveal the original beach.
Do any of you guys know how I could proceed to get realistic beach water effect with foamy edges?
Maya ocean/pond/other? Realflow?
Any tutorials available that could help?
Google’s not helping here.
Thanks a bunch.
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Maybe ocean shader on a nurbs plane with blendshapes or wire deformer to simulate washing in and out of the waves then add some waves with either wave/sine deformers or wake emitters. Also there is a Script for emitting particles from ocean shader attributes http://highend3d.com/maya/downlo...itFromOcean-mel-4459.html try play with that. I haven’t used the script yet because I’m waiting for my work to get unlimited licenses I’m working on a similiar beach situation.
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Thanks a lot. I really thought that no one would ever answer my post. That’s a pretty nice melscript. I’ll see what I can do but I’m not really good at scripting. Will let you know if something comes out nice.
Cheers.
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I just found a pretty convincing ocean foam video over at YouTube:
http://www.youtube.com/watch?v=93q0PfaTME4&feature=channel_page
The author references this article over at CGTalk on setting particles to emit from curves:
http://forums.cgsociety.org/show...6&highlight=fluid+tornado
n8skow [FA]
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That was nice. I’d love to see how it looks on a rendered/composited scene.
He was nice enough to share the scene file :)
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yes, that tornado example (in fluids) is pretty awesome too
n8skow [FA]
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