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I am having some problems with my N-Cloth sim in Maya 2009. First I copied the object I was turning into N_Cloth then I Turned it into N-Cloth used the “Attach to Matching Mesh” nconstraint. Then I painted the vertex for strength because certain areas I wanted to me looser than others. I then took the primary character and mad it collide with the ncloth of the robe. I then bound the ncloth robe to the skeleton and this is what I get. I know this looks like silly but I must be doing something very minor I just have not put my finger on it yet. Any help would be greatly appreciated.
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I can’t see your example, I think you forgot to post it…
Anyway don’t bind your Ncloth geo (as you said), bind the “matching mesh"…
I think you probably did. But just did a typo.
Try “component to compenent” constraint instead of matching mesh.
Matching mesh can be twitchy.
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