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Maya 2011 fluids smoke implode into a 3d point?
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  • Willanie
  • Posted: 23 September 2011 01:35 PM
  • Total Posts: 12
  • Joined: 08 January 2007 02:56 PM

Im trying to make fluids implode into a 3d position.
My simulation has an emitter that stops emitting part way through
the animation. Gravity has been turned off so the fluid is just swirling around
Id like to have the smoke appear to be sucked into a single point.
Ive tried the radial field with a negative magnitude with no luck.
Any suggestions please.



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