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nCloth Leaf?
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  • getSome
  • Posted: 30 August 2011 09:50 AM
  • Total Posts: 7
  • Joined: 10 May 2010 10:54 AM

Hello all,

Question about ncloth painting weights… or better yet the best way to achieve the right look.

I have a leaf modeled, and applied ncloth. I want it to fall like a normal leaf, with weight on the stem and the leave part flapping, but when i paint thickness and rigidity on the stem, it folds opposite. (the ncloth flaps down, when falling not up) Am i missing something?

Im a real beginner with nCloth, any help would be nice.



Replies: 1
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I am not sure about how you are painting your weights, but if you want to post a link to your file I would be more than happy to help you with that.  One of the most important things to do when setting up a NCloth animation is to set your Nucleus Scale to fit your scene.  If you are using Mayas’ default setting CM than you will need to set your Nucleus scale to .01
NCloth Nucleus is scaled in Meters, so 100 cm = 1 meter.  I hope this helps with your results.

Author: RROCHS

Replied: 09 October 2011 04:37 PM  
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  • metatron
  • Posted: 09 October 2011 02:48 PM

So is the falling just the nucleus gravity on the nCloth or is it keyed with nCoth applied as well?



Replies: 1
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Falling is due to gravity set up by the nucleus.  You can set the air resistance of the nCloth (Leaf) to adjust how fast it will fall and how it will be affected by the air resistance of the global variable also found in the Nucleus.  Think of the nucleus as setting up your environment (WIND, AIR RESISTANCE, GRAVITY).  You can wind (X,Y,Z) along with some randomness that will give the leaf a much more realistic animated look as it falls.  This is Trial and error but, a good animation for a beginner.

Author: RROCHS

Replied: 10 October 2011 09:17 AM  
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  • metatron
  • Posted: 13 October 2011 10:28 PM

Hi RROCHS, good info, I should have been more specific, I was curious if getSome’s problem solve used the nucleus to drop the leaf…
If the nCloth is solving in local space (rather than world), with the overall leaf drop done via a key-framed transform, I would expect to see the result described in getSome’s initial post.



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