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nCloth verticies tearable surface?
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  • slawson
  • Posted: 10 September 2010 12:44 PM
  • Total Posts: 3
  • Joined: 22 August 2006 08:42 AM

The previously expected behavior for ncoth’s multiple vertex selection to tearable surface is now different. Following the Digital Tutor’s nCloth demo for making a string of flags is no longer possible. This mel file has changed around line 203

/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/others/createNConstraint.mel

In the example of taking a quad strip and tearing the verticies on one side is no longer possible, because the new script converts verts and faces to an edge selection at 217

if( $type == “v” ){
ConvertSelectionToContainedEdges;
} else if ($type == “f"){
ConvertSelectionToEdges;
}

This conversion doesn’t work for the example. Why convert to edges? Why not do this?

if( $type == “v” ){
polySplitVertex -ch 1 $objComponents;
}



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