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The previously expected behavior for ncoth’s multiple vertex selection to tearable surface is now different. Following the Digital Tutor’s nCloth demo for making a string of flags is no longer possible. This mel file has changed around line 203
/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/others/createNConstraint.mel
In the example of taking a quad strip and tearing the verticies on one side is no longer possible, because the new script converts verts and faces to an edge selection at 217
if( $type == “v” ){
ConvertSelectionToContainedEdges;
} else if ($type == “f"){
ConvertSelectionToEdges;
}
This conversion doesn’t work for the example. Why convert to edges? Why not do this?
if( $type == “v” ){
polySplitVertex -ch 1 $objComponents;
}
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