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Ocean shader anyway but horizontal
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  • Total Posts: 4
  • Joined: 05 October 2009 05:06 AM

Hi there,

I was wondering if it’s just me, or does the ocean shader not respond to texture reference objects?

If there is a way to deform an object up to be flat in the xy plane facing down the z without the ocean shader looking like a metallic pringle, can someone put me out of my misery.

Thanks



Replies: 0
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If all else fails...and your setup allows it...You could always rotate your camera on it’s side.
A bit ghetto, but will get the job done fast.
hopefully someone else has a better answer.
~Ben



Replies: 1
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LOL

Thanks for that, but the thing is I need to make the object deform upwards a little like the wave on the “Perfect Storm” front Cover

perfect-storm-88.jpg

Really thank, though.  I really thought Iwas going mad

Author: garynoden

Replied: 23 October 2009 04:51 AM  
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If that is what you are looking for, you can assign the ocean shader to a surface you want to...if that makes sense.

While Create Ocean is the obvious first thought...if you create geometry in the shape you want, you can assign the Ocean Shader material found in the Hypershade. The only thing it won’t do is respond to the ocean wake emitters and stuff like that. (at least I don’t think it will right out of the box)
But you get the nice animated displacement and all of the shading controls.
It becomes a freely deformable surface with all the oceany goodness you need.

Hopefully this is a little more helpful than my previous suggestion.
~Ben



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