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Ok it looks like re-building the ocean system and wake from scratch fixed a lot of issues I was having...my preview now shows the wake just as it renders, whether it be in render view or batch, and I managed to fix another issue I was having. Foam was showing up pitch black when rendering with Mental Ray physical sun and sky using the exposure photographic lens shader. After turning the foam’s color to literally 30000, the foam is white and appears more-or-less as it does in Maya Software.
I would still be interested in the proper workflow for caching wake and fluid simulations correctly, however. Never know when a more complicated scene may need it!
(edited for typo (itch -> pitch))
Author: haftarun8
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