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Hi, I have a odd shaped smooth bubble that is deforming like a soap bubble floating in the air. This bubble is my goal object. I have an omni emitter emitting a lot arrows (instanced geometry) that I want resting on the bubbles surface pointing in the direction of the bubble’s surface normal. How would I do this? I am well versed in using the particle velocity to drive the aim direction of the instance geo, but it won’t work in this case. I would love some help on this.
Thanks
AF.
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I was looking for help on the same issue...I found this.
Haven’t tried it yet, but it seems to do the trick.
CGTalk Particle Instance Direction
Good luck
~Ben
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