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Yo there.
I’m having a problem with the particle Instancer.
I need to create debris for an explosion.
I followed the standard workflow on a new scene just for trying; created some pieces of debris (like 5 or 6), created a volume emitter, instanced, and it worked.
NOW, the modeling dept gave me a scene that has a reeeeaally large scene scale. The Maya grid is nearly invisible. When i try to instance, it doesn’t work. IT creates the instancer node, but nothing is displayed, there are still only the particles. The debris pieces that I recreated for that scene are of the right size for the scene scale, so it’s not that they’re too small to be displayed.
Any clue?
For testing purposes, i then created a new scene and created a big volume emitter also (scaled with something like 150,150,150), created debris, instanced...and nothing again.
Help!
Thanks^^
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Thanks for the reply. It worked fine after a little of debugging. It was putting the particles inside the instancer node, hence not working properly. Just had to instance them manually. Strange behaviour, but meh, at least it worked ;)
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