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particles to simulate snow drifts: where to start?
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  • breravin
  • Posted: 17 November 2009 06:25 AM
  • Total Posts: 1
  • Joined: 20 February 2008 09:33 PM

Hey Guys,

I’ve spend a couple days trying to track down some info on this and have come up short.

How would I go about using particles to simulate drifting, windswept snow?

I already have a basic scene blocked out that could act as the foundation for the simulation. I’d then want to simulate particles blowing and piling up. From that simulation, I’d like to generate a (not too dense) mesh. This simulation would not be for an animation, but instead to get the end result of the piled snow.

Sadly, I have only very basic dynamics experience (really, it could be considered “zero"). I’d appreciate if anyone could point me in the right direction.

Working in either Maya 9 or 10.

ps. I’ve tried nCloth with decent results, but it doesn’t feel quite natural enough, and doesn’t have that windswept, directional feeling.



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