|
Hey Guys,
I’ve spend a couple days trying to track down some info on this and have come up short.
How would I go about using particles to simulate drifting, windswept snow?
I already have a basic scene blocked out that could act as the foundation for the simulation. I’d then want to simulate particles blowing and piling up. From that simulation, I’d like to generate a (not too dense) mesh. This simulation would not be for an animation, but instead to get the end result of the piled snow.
Sadly, I have only very basic dynamics experience (really, it could be considered “zero"). I’d appreciate if anyone could point me in the right direction.
Working in either Maya 9 or 10.
ps. I’ve tried nCloth with decent results, but it doesn’t feel quite natural enough, and doesn’t have that windswept, directional feeling.
|
|
|