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Can anyone point me in the right direction. I want to recreate a person moving inside a bubble that will travel along a ground and be affected by the character and the environment at the same time.
Any suggestions?
Thanks in advance.
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nCloth
Start with a cube, subdivide it a few times, put a sculpt deformer in it, expand the deformer to get a sphere. Delete history on the sphere.
This gives you a more even topology than a default sphere. The poles on a normal nurb/poly sphere will make everything bad.
Alternatively, it might be worth doing a test with a subdivided platonic solid. These also have a more evenly distributed mesh density than a default sphere.
Make it an nCloth. There are a bunch of presets in the nCloth’s attribute editor. Start with beach ball...tweak from there.
Either make your character and the environmental objects into passive colliders (nCloth menu). Or use some lower resolution proxy geometries to simplify and speed up the solve.
I suspect that combining polygon collision objects speeds up solves…
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