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Hi all,
Migrating from max to maya.
Creating RBC flow travel along a curve and moving with pulsating speed was very easy with Particle flow in Max.
In Maya, i could accomplish this but only in straight line with volume field as shown in the video attached.(could not attach the video. pls see it on you tube here, http://youtu.be/iA3e1zyvhGE)
Please help me out in doing pulsating effect along the curve like in the attached video.
I tried it with Volume Curve field but no good result.
Curve Flow effect gives best result but just need the pulsating effect.
Looked at all the expressions of Curve Flow but can’t figure out the method.
Any help would be greatly appreciated.
Also, if somebody can explain the ‘mechanics’ behind the Curve FLow effect that would be also very helpful.
Thanks
Tushar
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You could key the Dynamics Weight attribute of the particleShape.
There will still be new particles being created at the start of the curve flow. So connect the curve flow emitter’s Rate attr to your keyed dynamics Weight attr via a set driven key or an expression, should be OK.
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