Hey guys,
I have number of rigid bodies in my scene and from time to time when I scrub the timeline something goes terribly wrong with the scene. When I try to select any object in the scene by clicking on it, a rigid body object gets selected every time no matter where I click. And when I look at this object’s attributes, all the translate and rotate values show “-1.#IND” instead of a real numerical value. The only way I get my scene to work properly again is to re-open it. Has this happened to anyone? Is there a solution to this?
Oh, and I’m using Maya 8.5.
Replies: 2
hey there,
well you can’t scrub the timeline if you have active rigid bodies in the scene,like how u can’t scrub particle simulation too n fro until they are cached,the best way for this is, if you are
Bake Simulation,and after that make sure you delete all the rigidbodies nodes otherwsie they will still do the simulation.Make sure to save a copy of your scene so that you can go back anytime to the changes you want with your simlulation.